Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 0c16a5c08d WebGLRenderer: Remove program reference from materials. 5 éve
.github 440dd96324 r118 5 éve
build 6192b5604c Updated builds. 5 éve
docs 06053f5d40 Merge pull request #19813 from nzjony/19811 5 éve
editor 771c7f4961 Editor: Avoid runtime error in outliner. 5 éve
examples ef45f9f316 code style 5 éve
files 06bbffed48 Docs: Clean up. 5 éve
src 0c16a5c08d WebGLRenderer: Remove program reference from materials. 5 éve
test 0c16a5c08d WebGLRenderer: Remove program reference from materials. 5 éve
utils e325e55500 Rollup: Clean up glsl() regex. 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 08bac6a468 cleanup 5 éve
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 éve
LICENSE e122db35fe Update LICENSE 5 éve
README.md 494729ad84 README: Improved cloning copy. 5 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json c898d685b3 Updated package-lock.json 5 éve
package.json ac4c079d28 Updated: Upgrade dependencies. 5 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases