Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

BrianSipple 0d51b51411 Improve `ExtrudeGeometry` options descriptions; remove unused options. 8 سال پیش
.github 97c27038df Update ISSUE_TEMPLATE.md 9 سال پیش
build ecf538b09a Updated builds. 8 سال پیش
docs 0d51b51411 Improve `ExtrudeGeometry` options descriptions; remove unused options. 8 سال پیش
editor ecc35fa601 Update ui.js 8 سال پیش
examples da53aaafc1 Merge pull request #10699 from Kyle-Larson/feature/FBX-Non-Index-Deformer-Fix 8 سال پیش
src 7f3c311a06 Merge pull request #10698 from Mugen87/dev 8 سال پیش
test b23734b85a Fix typo, add a unit test 8 سال پیش
utils 96f9ed2d05 added key in Constants that corresponds to data coming out of Blender; removed debug prints 8 سال پیش
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE 6c2e03fea6 Update LICENSE 8 سال پیش
README.md 09310167c2 Fixed Link to Migration Guide 8 سال پیش
bower.json d271add4e8 Added bower.json back. See #10431 8 سال پیش
package.json d271add4e8 Added bower.json back. See #10431 8 سال پیش
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 سال پیش

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases