Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0d83541c6b Merge pull request #21093 from gkjohnson/patch-5 vor 4 Jahren
.github b4be803311 Update CONTRIBUTING.md vor 4 Jahren
build 1e9333a589 Updated builds. vor 4 Jahren
docs 3c075fba32 Update Libraries-and-Plugins.html vor 4 Jahren
editor a85971c8ea Editor: Remove remaining dependencies to Geometry. vor 4 Jahren
examples 13769005c2 Examples: Clean up. vor 4 Jahren
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 vor 4 Jahren
src d4f4923824 Merge pull request #21051 from maccesch/dev vor 4 Jahren
test dc7e084d10 Merge branch 'dev' into geometry vor 4 Jahren
utils 069675bc0a Examples: More clean up. vor 4 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 08bac6a468 cleanup vor 5 Jahren
LICENSE 75406c6313 Update LICENSE vor 4 Jahren
README.md 7232aa4026 Refactor geometry generators. vor 4 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 39d529a0ec Updated: package.json vor 4 Jahren
package.json 39d529a0ec Updated: package.json vor 4 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases