Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 år sedan
build ebce50004e Updated builds. 10 år sedan
docs 011c8d3e4c MTLLoader: Added Tr support. Removed invertTransparency option. See #7520 10 år sedan
editor 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 år sedan
examples 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 år sedan
src 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 år sedan
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 år sedan
utils 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 år sedan
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 år sedan
.npmignore 99d4757bd4 Add NPM support 10 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE c12770459e change *copy; to © 10 år sedan
README.md b113db75e1 <canvas> -> `WebGL` 10 år sedan
bower.json 635b3e274d Fix bower.json ignores 10 år sedan
package.json e55ba32040 Updated package.json 10 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases