Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 年之前
build ebce50004e Updated builds. 10 年之前
docs 011c8d3e4c MTLLoader: Added Tr support. Removed invertTransparency option. See #7520 10 年之前
editor 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 年之前
examples 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 年之前
src 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 年之前
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 年之前
utils 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 99d4757bd4 Add NPM support 10 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
bower.json 635b3e274d Fix bower.json ignores 10 年之前
package.json e55ba32040 Updated package.json 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases