Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0e8a21566c Merge pull request #5170 from jahting/pnltrixmpl 11 years ago
build d4b2f73586 Updated builds. 11 years ago
docs c1b78994ad Changed it so .makeRotationFromEuler accepts Euler 11 years ago
editor 0615dd1018 Editor: Avoid scale NaNs. See #4946. 11 years ago
examples 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 years ago
src 80276a1192 Sprite: Removed unneeded updateMatrix. 11 years ago
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 years ago
utils 0b12c45d73 Improvements to the npm build instructions 11 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md efab7c41d6 README: Fixed examples link. 11 years ago
bower.json cbb711950d r68 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases