Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1013fbb9d8 WebGLRenderer: Removed console.log. 6 jaren geleden
.github d1f94e361a Updated ISSUE_TEMPLATE.md 6 jaren geleden
build 62662328c7 Updated builds. 6 jaren geleden
docs 73886b0c26 Docs: Clean up sidebar navigation. 6 jaren geleden
editor e622cc7890 r107 6 jaren geleden
examples d4a7c788b5 Merge pull request #17163 from sunag/dev-energy-preservation 6 jaren geleden
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 jaren geleden
src 1013fbb9d8 WebGLRenderer: Removed console.log. 6 jaren geleden
test ef64070122 OrbitControls: revert 6 jaren geleden
utils 4e9b6b21e8 Merge pull request #16993 from looeee/fbxloader_tga 6 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 jaren geleden
.npmignore ccd86cc603 Include declaration files in npm package 6 jaren geleden
.travis.yml 294d4b291a Tests against latest node 7 jaren geleden
LICENSE 3b38509773 Update LICENSE 6 jaren geleden
README.md a53ee62602 use shared-invite url for slack 6 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json d75e75c8df Bumped lodash 6 jaren geleden
package.json e622cc7890 r107 6 jaren geleden
rollup-examples.config.js 3bac627f55 Clean up. 6 jaren geleden
rollup.config.js aba45cb9c1 Change format from es to esm 6 jaren geleden

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases