Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 10364f85f5 bugs. 10 роки тому
build 857d9e57f5 Updated builds. 10 роки тому
docs 7cd60c2d77 Merge pull request #7047 from erich666/dev 10 роки тому
editor 7b7699abc0 Editor: More Viewport.Info fixes. 10 роки тому
examples 71480f0a85 adapt webgl_animation_skinning_morph to the new clip design. 10 роки тому
src 10364f85f5 bugs. 10 роки тому
test 250f62e28d Complete json roundtrip for lights 10 роки тому
utils 801124dceb simplifying code in the clip-based animation system. 10 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
.npmignore 99d4757bd4 Add NPM support 10 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE c12770459e change *copy; to © 10 роки тому
README.md b113db75e1 <canvas> -> `WebGL` 10 роки тому
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 роки тому
package.json faa8745f58 Add unit tests 10 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases