Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Joshua Koo 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 anni fa
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 anni fa
build 5bb8aed076 Updated builds. 9 anni fa
docs c3bf2b13ce Update Mesh.html 9 anni fa
editor 7e668e1cb8 Add files via upload (#9588) 9 anni fa
examples b6c710df84 Clean up. 9 anni fa
src 7714fe8f6d Avoid implicit keyframe trimming. (#9595) 9 anni fa
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 anni fa
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 anni fa
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE c2e049403f Update LICENSE 9 anni fa
README.md 84e6749fa3 Simplified README 9 anni fa
bower.json 635b3e274d Fix bower.json ignores 10 anni fa
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 anni fa
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases