Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 110ff3064d Merge pull request #12970 from Mugen87/dev7 před 7 roky
.github cc8293b40f Updated ISSUE_TEMPLATE to r89 před 7 roky
build ff75ac8af3 Updated builds. před 7 roky
docs 92dacdcce9 Update MTLLoader.html před 7 roky
editor d2d3418324 Change colour => color před 7 roky
examples 110ff3064d Merge pull request #12970 from Mugen87/dev7 před 7 roky
src 2c852e8a6c Merge pull request #12969 from takahirox/FixIIFEFunctionName před 7 roky
test 272411dd1d PropertyBinding: Allow unicode node names. před 7 roky
utils 61672d3f17 Utils: Remove 3DS Max and Revit exporter před 7 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 582cc2c7e8 Improved README example před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json da2936540a r89 před 7 roky
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 před 7 roky

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases