Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 115f291aa6 Added instructions 15 years ago
build 4f22f423b5 Fixed incorrect rotation matrix calculation. Particles examples clean up. Added Cube and Plane primitives. Added Cube geometry example. 15 years ago
examples 115f291aa6 Added instructions 15 years ago
src 4f22f423b5 Fixed incorrect rotation matrix calculation. Particles examples clean up. Added Cube and Plane primitives. Added Cube geometry example. 15 years ago
LICENSE 094310793e License and build 15 years ago
README.md d181e749f6 Logged new revision 15 years ago

README.md

(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer.

Examples

cube.png random.png waves.png floor.png

How to use

var camera, scene, renderer;

init();
setInterval(loop, 1000 / 60);

function init()
{
    camera = new Camera(0, 0, 1000);

    scene = new Scene();

    renderer = new CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    for (var i = 0; i < 1000; i++)
    {
        var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
        particle.position.x = Math.random() * 2000 - 1000;
        particle.position.y = Math.random() * 2000 - 1000;
        particle.position.z = Math.random() * 2000 - 1000;
        particle.size = Math.random() * 10 + 5;
        particle.updateMatrix();
        scene.add( particle );
    }

    document.body.appendChild(renderer.viewport);
}

function loop()
{
    renderer.render(scene, camera);
}

Change Log

2010 04 24 - r3 (16.679 kb)

  • Fixed incorrect rotation matrix transforms
  • Added Plane and Cube primitives

2010 04 24 - r2 (15.724 kb)

  • Improved Color handling

2010 04 24 - r1 (15.25 kb)

  • First alpha release