Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Felix Fontein 11b98bc42c Re-add newline which went missing. 6 tahun lalu
.github ce501ae22b r96 7 tahun lalu
build a209893b3e Updated builds. 7 tahun lalu
docs 6e5bcd926c Revert special behavior for negative bevelSize; add bevelBaseSize instead. 6 tahun lalu
editor 42e4ab65a9 WebXR: Update tokens 7 tahun lalu
examples 9902f2dd4a Revert "ObjLoader2: Minimification fix" 7 tahun lalu
src 11b98bc42c Re-add newline which went missing. 6 tahun lalu
test 21c617c96f fix bug add white space 7 tahun lalu
utils f9c5ee5999 Utils: externs clean up. 7 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 tahun lalu
.travis.yml 294d4b291a Tests against latest node 7 tahun lalu
LICENSE 5498e9ec31 Update LICENSE 7 tahun lalu
README.md 3793deda57 README: Minor changes. 7 tahun lalu
package-lock.json 7ffd4d95c0 Dev: Remove Uglify 7 tahun lalu
package.json 7dcba1d35a fix merge conflict 7 tahun lalu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases