Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 13769005c2 Examples: Clean up. 4 rokov pred
.github b4be803311 Update CONTRIBUTING.md 4 rokov pred
build 1e9333a589 Updated builds. 4 rokov pred
docs b227e310fa Update parameter type. Simplify checks. 4 rokov pred
editor a85971c8ea Editor: Remove remaining dependencies to Geometry. 4 rokov pred
examples 13769005c2 Examples: Clean up. 4 rokov pred
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 rokov pred
src d4f4923824 Merge pull request #21051 from maccesch/dev 4 rokov pred
test dc7e084d10 Merge branch 'dev' into geometry 4 rokov pred
utils 069675bc0a Examples: More clean up. 4 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore 08bac6a468 cleanup 5 rokov pred
LICENSE 75406c6313 Update LICENSE 4 rokov pred
README.md 7232aa4026 Refactor geometry generators. 4 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json 39d529a0ec Updated: package.json 4 rokov pred
package.json 39d529a0ec Updated: package.json 4 rokov pred

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases