Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 141c3d2b99 Merge pull request #14617 from mrdoob/revert-14602-fog-fix 7 anos atrás
.github a1daef37e5 r95 7 anos atrás
build 03e2f4b528 Updated builds. 7 anos atrás
docs 2c4487b4dc Added AmbientLight's default constructor values 7 anos atrás
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls 7 anos atrás
examples 8b4c5a03f1 Examples: Fixed warning "Render count or primcount is 0." 7 anos atrás
src 141c3d2b99 Merge pull request #14617 from mrdoob/revert-14602-fog-fix 7 anos atrás
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 anos atrás
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anos atrás
.travis.yml 3f191c3999 Travis CI 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE 7 anos atrás
README.md e1f9e8541a README: Added Travis badge 7 anos atrás
package-lock.json 5a6150fe85 Updated package-lock.json 7 anos atrás
package.json a1daef37e5 r95 7 anos atrás
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases