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- <h1>[name]</h1>
- <div class="desc">
- QuickHull3 infos
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- <h2>Constructor</h2>
- <h3>[name]()</h3>
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- <h2>Properties</h2>
- <h3>[property:Float tolerance]</h3>
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- The epsilon value that is used for internal comparative operations. The calculation of this value depends on the size of the geometry. Default is -1.
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- <h3>[property:Array faces]</h3>
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- The generated faces of the convex hull. Default is an empty array.
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- <h3>[property:Array newFaces]</h3>
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- This array holds the faces that are generated within a single iteration. Default is an empty array.
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- <h3>[property:VertexList assigned]</h3>
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- This [page:VertexList vertex list] holds all vertices that are assigned to a face. Default is an empty vertex list.
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- <h3>[property:VertexList unassigned]</h3>
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- This [page:VertexList vertex list] holds all vertices that are not assigned to a face. Default is an empty vertex list.
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- <h3>[property:Array vertices]</h3>
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- The internal representation of the given geometry data (an array of [page:Vertex vertices]).
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- <h2>Methods</h2>
- <h3>[method:QuickHull3 setFromPoints]( [page:Array points] )</h3>
- [page:Array points] - Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.<br /><br />
- <div>Computes to convex hull for the given array of points.</div>
- <h3>[method:QuickHull3 setFromObject]( [page:Object3D object] )</h3>
- [page:Object3D object] - [page:Object3D] to compute the convex hull of.<br /><br />
- <div>Computes the convex hull of an [page:Object3D] (including its children),
- accounting for the world transforms of both the object and its childrens.</div>
- <h3>[method:QuickHull3 makeEmpty]()</h3>
- <div>Makes this convex hull empty.</div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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