Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Cloud9c 1687c2f210 Add LightProbe to the list of object types 4 years ago
.github b4be803311 Update CONTRIBUTING.md 4 years ago
build de04828508 Updated builds. 4 years ago
docs 1687c2f210 Add LightProbe to the list of object types 4 years ago
editor 24735cea88 Editor: Replace JSZip with fflate. 4 years ago
examples cf6c7d545f Merge pull request #20966 from vvanghelue/patch-1 4 years ago
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 years ago
src c0bcb18fdb Merge pull request #20961 from 11zouzouzou/dev 4 years ago
test 905b32a721 Tests: Add Object3D.DefaultUp unit test 4 years ago
utils 9da45f531a Merge pull request #20965 from Mugen87/dev1 4 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 08bac6a468 cleanup 5 years ago
LICENSE 75406c6313 Update LICENSE 4 years ago
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json 39d529a0ec Updated: package.json 4 years ago
package.json 39d529a0ec Updated: package.json 4 years ago

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases