Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

James Baicoianu 169989db0b Changed example links to <a href> to restore middle- and right-click behavior 10 jaren geleden
build 2027b09159 Updated builds. 10 jaren geleden
docs 696341d7ca Docs: Code clean up. 10 jaren geleden
editor 4abbce4110 Editor: Fixed camera aspect breakage. 10 jaren geleden
examples 169989db0b Changed example links to <a href> to restore middle- and right-click behavior 10 jaren geleden
src d2ce916efd Line: raycast clean up. 10 jaren geleden
test cd923eafa9 fix unit test for edgesgeometry 10 jaren geleden
utils e52062703b Merge pull request #7635 from yomotsu/blender-basic-material 10 jaren geleden
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 jaren geleden
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 jaren geleden
LICENSE c12770459e change *copy; to © 11 jaren geleden
README.md b113db75e1 <canvas> -> `WebGL` 10 jaren geleden
bower.json 635b3e274d Fix bower.json ignores 10 jaren geleden
package.json ec6b4b4dd5 remove lodash dependency 10 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases