Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Brian Chirls 16a841963e Optimize Sky Shader (#9684) 8 роки тому
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 роки тому
build e8d52e89ef Updated builds. 9 роки тому
docs 675521bfdd Docs: Removed unused AmbientLight. 9 роки тому
editor 247454fea1 Moved ./extras/geometries to ./geometries. 9 роки тому
examples 16a841963e Optimize Sky Shader (#9684) 8 роки тому
src eaf04aab5a #9735: Fixed copy method in THREE.Spherical (#9737) 9 роки тому
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 роки тому
utils c1b8d4c9ef Improved build instructions. 8 роки тому
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE c2e049403f Update LICENSE 9 роки тому
README.md 5c3a37e3c5 README: Fixed typo. 9 роки тому
bower.json 635b3e274d Fix bower.json ignores 9 роки тому
package.json 2d20c7fed3 package.json 0.81.2 9 роки тому
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases