webgl_materials_envmaps_hdr.html 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/loaders/RGBELoader.js"></script>
  32. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container, stats;
  43. var params = {
  44. envMap: 'HDR',
  45. roughness: 0.0,
  46. metalness: 0.0,
  47. exposure: 1.0,
  48. showBackground: true
  49. };
  50. var camera, scene, renderer, controls, objects = [];
  51. var standardMaterial, floorMaterial;
  52. var ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  53. var ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  60. camera.position.set( 0, 0, 120 );
  61. scene = new THREE.Scene();
  62. scene.background = new THREE.Color( 0x000000 );
  63. renderer = new THREE.WebGLRenderer();
  64. renderer.toneMapping = THREE.LinearToneMapping;
  65. standardMaterial = new THREE.MeshStandardMaterial( {
  66. color: 0xffffff,
  67. metalness: params.metalness,
  68. roughness: params.roughness
  69. } );
  70. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  71. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  72. scene.add( torusMesh1 );
  73. objects.push( torusMesh1 );
  74. floorMaterial = new THREE.MeshBasicMaterial( {
  75. color: 0xffffff,
  76. } );
  77. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  78. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  79. planeMesh1.position.y = - 50;
  80. planeMesh1.rotation.x = - Math.PI * 0.5;
  81. scene.add( planeMesh1 );
  82. var genCubeUrls = function ( prefix, postfix ) {
  83. return [
  84. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  85. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  86. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  87. ];
  88. };
  89. var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
  90. hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function () {
  91. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  92. pmremGenerator.update( renderer );
  93. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  94. pmremCubeUVPacker.update( renderer );
  95. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  96. pmremGenerator.dispose();
  97. pmremCubeUVPacker.dispose();
  98. } );
  99. var ldrUrls = genCubeUrls( './textures/cube/pisa/', '.png' );
  100. ldrCubeMap = new THREE.CubeTextureLoader().load( ldrUrls, function () {
  101. ldrCubeMap.encoding = THREE.GammaEncoding;
  102. var pmremGenerator = new THREE.PMREMGenerator( ldrCubeMap );
  103. pmremGenerator.update( renderer );
  104. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  105. pmremCubeUVPacker.update( renderer );
  106. ldrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  107. pmremGenerator.dispose();
  108. pmremCubeUVPacker.dispose();
  109. } );
  110. var rgbmUrls = genCubeUrls( './textures/cube/pisaRGBM16/', '.png' );
  111. rgbmCubeMap = new THREE.CubeTextureLoader().load( rgbmUrls, function () {
  112. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  113. var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
  114. pmremGenerator.update( renderer );
  115. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  116. pmremCubeUVPacker.update( renderer );
  117. rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  118. pmremGenerator.dispose();
  119. pmremCubeUVPacker.dispose();
  120. } );
  121. renderer.setPixelRatio( window.devicePixelRatio );
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. container.appendChild( renderer.domElement );
  124. //renderer.toneMapping = THREE.ReinhardToneMapping;
  125. renderer.gammaInput = true; // ???
  126. renderer.gammaOutput = true;
  127. stats = new Stats();
  128. container.appendChild( stats.dom );
  129. controls = new THREE.OrbitControls( camera, renderer.domElement );
  130. controls.minDistance = 50;
  131. controls.maxDistance = 300;
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. var gui = new dat.GUI();
  134. gui.add( params, 'envMap', [ 'LDR', 'HDR', 'RGBM16' ] );
  135. gui.add( params, 'roughness', 0, 1 );
  136. gui.add( params, 'metalness', 0, 1 );
  137. gui.add( params, 'exposure', 0, 2 );
  138. gui.add( params, 'showBackground', true );
  139. gui.open();
  140. }
  141. function onWindowResize() {
  142. var width = window.innerWidth;
  143. var height = window.innerHeight;
  144. camera.aspect = width / height;
  145. camera.updateProjectionMatrix();
  146. renderer.setSize( width, height );
  147. }
  148. function animate() {
  149. requestAnimationFrame( animate );
  150. stats.begin();
  151. render();
  152. stats.end();
  153. }
  154. function render() {
  155. standardMaterial.roughness = params.roughness;
  156. standardMaterial.metalness = params.metalness;
  157. var renderTarget, cubeMap;
  158. switch ( params.envMap ) {
  159. case 'LDR':
  160. renderTarget = ldrCubeRenderTarget;
  161. cubeMap = ldrCubeMap;
  162. break;
  163. case 'HDR':
  164. renderTarget = hdrCubeRenderTarget;
  165. cubeMap = hdrCubeMap;
  166. break;
  167. case 'RGBM16':
  168. renderTarget = rgbmCubeRenderTarget;
  169. cubeMap = rgbmCubeMap;
  170. break;
  171. }
  172. var newEnvMap = renderTarget ? renderTarget.texture : null;
  173. if ( newEnvMap && newEnvMap !== standardMaterial.envMap ) {
  174. standardMaterial.envMap = newEnvMap;
  175. standardMaterial.needsUpdate = true;
  176. floorMaterial.map = newEnvMap;
  177. floorMaterial.needsUpdate = true;
  178. }
  179. if ( ! params.showBackground ) {
  180. scene.background = null;
  181. } else {
  182. scene.background = cubeMap;
  183. }
  184. renderer.toneMappingExposure = params.exposure;
  185. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  186. var object = objects[ i ];
  187. object.rotation.y += 0.005;
  188. }
  189. renderer.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>