webgl_geometry_dynamic.html 3.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #aaccff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #ffffff;
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: yellow;
  24. }
  25. #oldie {
  26. background:rgb(0,0,50) !important;
  27. color:#fff !important;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/Detector.js"></script>
  36. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. if ( ! Detector.webgl ) {
  40. Detector.addGetWebGLMessage();
  41. document.getElementById( 'container' ).innerHTML = "";
  42. }
  43. var container, stats;
  44. var camera, scene, renderer;
  45. var mesh, texture,geometry, material;
  46. var worldWidth = 128, worldDepth = 128,
  47. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  48. init();
  49. animate();
  50. function init() {
  51. container = document.getElementById( 'container' );
  52. camera = new THREE.FirstPersonCamera( {
  53. fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
  54. movementSpeed: 500, lookSpeed: 0.1, noFly: false, lookVertical: true
  55. } );
  56. camera.target.position.z = - 100;
  57. scene = new THREE.Scene();
  58. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  59. camera.position.y = 200;
  60. camera.target.position.y = camera.position.y;
  61. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  62. geometry.dynamic = true;
  63. var i, j, il, jl;
  64. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  65. geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
  66. }
  67. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  68. geometry.computeFaceNormals();
  69. geometry.computeVertexNormals();
  70. var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  71. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  72. texture.repeat.set( 5, 5 );
  73. material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
  74. mesh = new THREE.Mesh( geometry, material );
  75. mesh.rotation.x = - 90 * Math.PI / 180;
  76. scene.add( mesh );
  77. renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.innerHTML = "";
  80. container.appendChild( renderer.domElement );
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. container.appendChild( stats.domElement );
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. function render() {
  93. var time = new Date().getTime() * 0.01;
  94. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  95. geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
  96. }
  97. //geometry.computeFaceNormals();
  98. //geometry.computeVertexNormals();
  99. mesh.geometry.__dirtyVertices = true;
  100. //mesh.geometry.__dirtyNormals = true;
  101. renderer.render(scene, camera);
  102. }
  103. </script>
  104. </body>
  105. </html>