envmap_pars_fragment.glsl 446 B

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  1. #if defined( USE_ENVMAP ) || defined( STANDARD )
  2. uniform float reflectivity;
  3. uniform float envMapIntenstiy;
  4. #endif
  5. #ifdef USE_ENVMAP
  6. #ifdef ENVMAP_TYPE_CUBE
  7. uniform samplerCube envMap;
  8. #else
  9. uniform sampler2D envMap;
  10. #endif
  11. uniform float flipEnvMap;
  12. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )
  13. uniform float refractionRatio;
  14. #else
  15. varying vec3 vReflect;
  16. #endif
  17. #endif