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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SceneLoader = function () {
- this.onLoadStart = function () {};
- this.onLoadProgress = function() {};
- this.onLoadComplete = function () {};
- this.callbackSync = function () {};
- this.callbackProgress = function () {};
- };
- THREE.SceneLoader.prototype = {
- load : function ( url, callbackFinished ) {
- var scope = this;
- var worker = new Worker( url );
- worker.postMessage( 0 );
- var urlBase = THREE.Loader.prototype.extractUrlbase( url );
- worker.onmessage = function( event ) {
- var dg, dm, dd, dl, dc, df, dt,
- g, o, m, l, p, c, t, f, tt, pp,
- geometry, material, camera, fog,
- texture, images,
- materials, light,
- data, binLoader, jsonLoader,
- counter_models, counter_textures,
- total_models, total_textures,
- result;
- data = event.data;
- binLoader = new THREE.BinaryLoader();
- jsonLoader = new THREE.JSONLoader();
- counter_models = 0;
- counter_textures = 0;
- result = {
- scene: new THREE.Scene(),
- geometries: {},
- materials: {},
- textures: {},
- objects: {},
- cameras: {},
- lights: {},
- fogs: {},
- triggers: {},
- empties: {}
- };
- // find out if there are some colliders
- var hasColliders = false;
- for( dd in data.objects ) {
- o = data.objects[ dd ];
- if ( o.meshCollider ) {
- hasColliders = true;
- break;
- }
- }
- if ( hasColliders ) {
- result.scene.collisions = new THREE.CollisionSystem();
- }
- if ( data.transform ) {
- var position = data.transform.position,
- rotation = data.transform.rotation,
- scale = data.transform.scale;
- if ( position )
- result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] );
- if ( rotation )
- result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] );
- if ( scale )
- result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] );
- if ( position || rotation || scale )
- result.scene.updateMatrix();
- }
- function get_url( source_url, url_type ) {
- if ( url_type == "relativeToHTML" ) {
- return source_url;
- } else {
- return urlBase + "/" + source_url;
- }
- };
- function handle_objects() {
- for( dd in data.objects ) {
- if ( !result.objects[ dd ] ) {
- o = data.objects[ dd ];
- if ( o.geometry !== undefined ) {
- geometry = result.geometries[ o.geometry ];
- // geometry already loaded
- if ( geometry ) {
- var hasNormals = false;
- materials = [];
- for( i = 0; i < o.materials.length; i++ ) {
- materials[ i ] = result.materials[ o.materials[i] ];
- hasNormals = materials[ i ] instanceof THREE.MeshShaderMaterial;
- }
- if ( hasNormals ) {
- geometry.computeTangents();
- }
- p = o.position;
- r = o.rotation;
- q = o.quaternion;
- s = o.scale;
- // turn off quaternions, for the moment
- q = 0;
- if ( materials.length == 0 ) {
- materials[ 0 ] = new THREE.MeshFaceMaterial();
- }
- // dirty hack to handle meshes with multiple materials
- // just use face materials defined in model
- if ( materials.length > 1 ) {
- materials = [ new THREE.MeshFaceMaterial() ];
- }
- object = new THREE.Mesh( geometry, materials );
- object.name = dd;
- object.position.set( p[0], p[1], p[2] );
- if ( q ) {
- object.quaternion.set( q[0], q[1], q[2], q[3] );
- object.useQuaternion = true;
- } else {
- object.rotation.set( r[0], r[1], r[2] );
- }
- object.scale.set( s[0], s[1], s[2] );
- object.visible = o.visible;
- result.scene.addObject( object );
- result.objects[ dd ] = object;
- if ( o.meshCollider ) {
- var meshCollider = THREE.CollisionUtils.MeshColliderWBox( object );
- result.scene.collisions.colliders.push( meshCollider );
- }
- if ( o.castsShadow ) {
- //object.visible = true;
- //object.materials = [ new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ];
- var shadow = new THREE.ShadowVolume( geometry )
- result.scene.addChild( shadow );
- shadow.position = object.position;
- shadow.rotation = object.rotation;
- shadow.scale = object.scale;
- }
- if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
- var trigger = {
- "type" : o.trigger,
- "object" : o
- };
- result.triggers[ object.name ] = trigger;
- }
- }
- // pure Object3D
- } else {
- p = o.position;
- r = o.rotation;
- q = o.quaternion;
- s = o.scale;
- // turn off quaternions, for the moment
- q = 0;
- object = new THREE.Object3D();
- object.name = dd;
- object.position.set( p[0], p[1], p[2] );
- if ( q ) {
- object.quaternion.set( q[0], q[1], q[2], q[3] );
- object.useQuaternion = true;
- } else {
- object.rotation.set( r[0], r[1], r[2] );
- }
- object.scale.set( s[0], s[1], s[2] );
- object.visible = ( o.visible !== undefined ) ? o.visible : false;
- result.scene.addObject( object );
- result.objects[ dd ] = object;
- result.empties[ dd ] = object;
- if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
- var trigger = {
- "type" : o.trigger,
- "object" : o
- };
- result.triggers[ object.name ] = trigger;
- }
- }
- }
- }
- };
- function handle_mesh( geo, id ) {
- result.geometries[ id ] = geo;
- handle_objects();
- };
- function create_callback( id ) {
- return function( geo ) {
- handle_mesh( geo, id );
- counter_models -= 1;
- scope.onLoadComplete();
- async_callback_gate();
- }
- };
- function create_callback_embed( id ) {
- return function( geo ) {
- result.geometries[ id ] = geo;
- }
- };
- function async_callback_gate() {
- var progress = {
- totalModels : total_models,
- totalTextures : total_textures,
- loadedModels : total_models - counter_models,
- loadedTextures : total_textures - counter_textures
- };
- scope.callbackProgress( progress, result );
- scope.onLoadProgress();
- if( counter_models == 0 && counter_textures == 0 ) {
- callbackFinished( result );
- }
- };
- var callbackTexture = function( images ) {
- counter_textures -= 1;
- async_callback_gate();
- scope.onLoadComplete();
- };
- // first go synchronous elements
- // cameras
- for( dc in data.cameras ) {
- c = data.cameras[ dc ];
- if ( c.type == "perspective" ) {
- camera = new THREE.Camera( c.fov, c.aspect, c.near, c.far );
- } else if ( c.type == "ortho" ) {
- camera = new THREE.Camera();
- camera.projectionMatrix = THREE.Matrix4.makeOrtho( c.left, c.right, c.top, c.bottom, c.near, c.far );
- }
- p = c.position;
- t = c.target;
- camera.position.set( p[0], p[1], p[2] );
- camera.target.position.set( t[0], t[1], t[2] );
- result.cameras[ dc ] = camera;
- }
- // lights
- var hex, intensity;
- for ( dl in data.lights ) {
- l = data.lights[ dl ];
- hex = ( l.color !== undefined ) ? l.color : 0xffffff;
- intensity = ( l.intensity !== undefined ) ? l.intensity : 1;
- if ( l.type == "directional" ) {
- p = l.direction;
- light = new THREE.DirectionalLight( hex, intensity );
- light.position.set( p[0], p[1], p[2] );
- light.position.normalize();
- } else if ( l.type == "point" ) {
- p = l.position;
- d = l.distance;
- light = new THREE.PointLight( hex, intensity, d );
- light.position.set( p[0], p[1], p[2] );
- } else if ( l.type == "ambient" ) {
- light = new THREE.AmbientLight( hex );
- }
- result.scene.addLight( light );
- result.lights[ dl ] = light;
- }
- // fogs
- for( df in data.fogs ) {
- f = data.fogs[ df ];
- if ( f.type == "linear" ) {
- fog = new THREE.Fog( 0x000000, f.near, f.far );
- } else if ( f.type == "exp2" ) {
- fog = new THREE.FogExp2( 0x000000, f.density );
- }
- c = f.color;
- fog.color.setRGB( c[0], c[1], c[2] );
- result.fogs[ df ] = fog;
- }
- // defaults
- if ( result.cameras && data.defaults.camera ) {
- result.currentCamera = result.cameras[ data.defaults.camera ];
- }
- if ( result.fogs && data.defaults.fog ) {
- result.scene.fog = result.fogs[ data.defaults.fog ];
- }
- c = data.defaults.bgcolor;
- result.bgColor = new THREE.Color();
- result.bgColor.setRGB( c[0], c[1], c[2] );
- result.bgColorAlpha = data.defaults.bgalpha;
- // now come potentially asynchronous elements
- // geometries
- // count how many models will be loaded asynchronously
- for( dg in data.geometries ) {
- g = data.geometries[ dg ];
- if ( g.type == "bin_mesh" || g.type == "ascii_mesh" ) {
- counter_models += 1;
- scope.onLoadStart();
- }
- }
- total_models = counter_models;
- for ( dg in data.geometries ) {
- g = data.geometries[ dg ];
- if ( g.type == "cube" ) {
- geometry = new THREE.CubeGeometry( g.width, g.height, g.depth, g.segmentsWidth, g.segmentsHeight, g.segmentsDepth, null, g.flipped, g.sides );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "plane" ) {
- geometry = new THREE.PlaneGeometry( g.width, g.height, g.segmentsWidth, g.segmentsHeight );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "sphere" ) {
- geometry = new THREE.SphereGeometry( g.radius, g.segmentsWidth, g.segmentsHeight );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "cylinder" ) {
- geometry = new THREE.CylinderGeometry( g.numSegs, g.topRad, g.botRad, g.height, g.topOffset, g.botOffset );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "torus" ) {
- geometry = new THREE.TorusGeometry( g.radius, g.tube, g.segmentsR, g.segmentsT );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "icosahedron" ) {
- geometry = new THREE.IcosahedronGeometry( g.subdivisions );
- result.geometries[ dg ] = geometry;
- } else if ( g.type == "bin_mesh" ) {
- binLoader.load( { model: get_url( g.url, data.urlBaseType ),
- callback: create_callback( dg )
- } );
- } else if ( g.type == "ascii_mesh" ) {
- jsonLoader.load( { model: get_url( g.url, data.urlBaseType ),
- callback: create_callback( dg )
- } );
- } else if ( g.type == "embedded_mesh" ) {
- var modelJson = data.embeds[ g.id ],
- texture_path = "";
- if ( modelJson ) {
- jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path );
-
- }
- }
- }
- // textures
- // count how many textures will be loaded asynchronously
- for( dt in data.textures ) {
- tt = data.textures[ dt ];
- if( tt.url instanceof Array ) {
- counter_textures += tt.url.length;
- for( var n = 0; n < tt.url.length; n ++ ) {
- scope.onLoadStart();
- }
- } else {
- counter_textures += 1;
- scope.onLoadStart();
- }
- }
- total_textures = counter_textures;
- for( dt in data.textures ) {
- tt = data.textures[ dt ];
- if ( tt.mapping != undefined && THREE[ tt.mapping ] != undefined ) {
- tt.mapping = new THREE[ tt.mapping ]();
- }
- if( tt.url instanceof Array ) {
- var url_array = [];
- for( var i = 0; i < tt.url.length; i ++ ) {
- url_array[ i ] = get_url( tt.url[ i ], data.urlBaseType );
- }
- texture = THREE.ImageUtils.loadTextureCube( url_array, tt.mapping, callbackTexture );
- } else {
- texture = THREE.ImageUtils.loadTexture( get_url( tt.url, data.urlBaseType ), tt.mapping, callbackTexture );
- if ( THREE[ tt.minFilter ] != undefined )
- texture.minFilter = THREE[ tt.minFilter ];
- if ( THREE[ tt.magFilter ] != undefined )
- texture.magFilter = THREE[ tt.magFilter ];
- if ( tt.repeat ) {
- texture.repeat.set( tt.repeat[ 0 ], tt.repeat[ 1 ] );
- if ( tt.repeat[ 0 ] != 1 ) texture.wrapS = THREE.RepeatWrapping;
- if ( tt.repeat[ 1 ] != 1 ) texture.wrapT = THREE.RepeatWrapping;
- }
- if ( tt.offset ) {
- texture.offset.set( tt.offset[ 0 ], tt.offset[ 1 ] );
- }
- // handle wrap after repeat so that default repeat can be overriden
- if ( tt.wrap ) {
- var wrapMap = {
- "repeat" : THREE.RepeatWrapping,
- "mirror" : THREE.MirroredRepeatWrapping
- }
- if ( wrapMap[ tt.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ tt.wrap[ 0 ] ];
- if ( wrapMap[ tt.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ tt.wrap[ 1 ] ];
- }
- }
- result.textures[ dt ] = texture;
- }
- // materials
- for ( dm in data.materials ) {
- m = data.materials[ dm ];
- for ( pp in m.parameters ) {
- if ( pp == "envMap" || pp == "map" || pp == "lightMap" ) {
- m.parameters[ pp ] = result.textures[ m.parameters[ pp ] ];
- } else if ( pp == "shading" ) {
- m.parameters[ pp ] = ( m.parameters[ pp ] == "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
- } else if ( pp == "blending" ) {
- m.parameters[ pp ] = THREE[ m.parameters[ pp ] ] ? THREE[ m.parameters[ pp ] ] : THREE.NormalBlending;
- } else if ( pp == "combine" ) {
- m.parameters[ pp ] = ( m.parameters[ pp ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation;
- } else if ( pp == "vertexColors" ) {
- if ( m.parameters[ pp ] == "face" ) {
- m.parameters[ pp ] = THREE.FaceColors;
- // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
- } else if ( m.parameters[ pp ] ) {
- m.parameters[ pp ] = THREE.VertexColors;
- }
- }
- }
- if ( m.parameters.opacity !== undefined && m.parameters.opacity < 1.0 ) {
- m.parameters.transparent = true;
- }
- if ( m.parameters.normalMap ) {
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- var diffuse = m.parameters.color;
- var specular = m.parameters.specular;
- var ambient = m.parameters.ambient;
- var shininess = m.parameters.shininess;
- uniforms[ "tNormal" ].texture = result.textures[ m.parameters.normalMap ];
- if ( m.parameters.normalMapFactor ) {
- uniforms[ "uNormalScale" ].value = m.parameters.normalMapFactor;
- }
- if ( m.parameters.map ) {
- uniforms[ "tDiffuse" ].texture = m.parameters.map;
- uniforms[ "enableDiffuse" ].value = true;
- }
- uniforms[ "enableAO" ].value = false;
- uniforms[ "enableSpecular" ].value = false;
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
- uniforms[ "uSpecularColor" ].value.setHex( specular );
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
- uniforms[ "uShininess" ].value = shininess;
- if ( m.parameters.opacity ) {
- uniforms[ "uOpacity" ].value = m.parameters.opacity;
- }
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- material = new THREE.MeshShaderMaterial( parameters );
- } else {
- material = new THREE[ m.type ]( m.parameters );
- }
- result.materials[ dm ] = material;
- }
- // objects ( synchronous init of procedural primitives )
- handle_objects();
- // synchronous callback
- scope.callbackSync( result );
- };
- }
- };
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