Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Drew Perttula 17a4ae3d8a fix ColladaLoader- result.scene must be a Scene to be renderable 11 år sedan
build d4b2f73586 Updated builds. 11 år sedan
docs c1b78994ad Changed it so .makeRotationFromEuler accepts Euler 11 år sedan
editor 0615dd1018 Editor: Avoid scale NaNs. See #4946. 11 år sedan
examples 17a4ae3d8a fix ColladaLoader- result.scene must be a Scene to be renderable 11 år sedan
src 80276a1192 Sprite: Removed unneeded updateMatrix. 11 år sedan
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 år sedan
utils 0b12c45d73 Improvements to the npm build instructions 11 år sedan
.gitignore 6536ce7052 gitignore node_modules 11 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE 4857e75774 Update LICENSE 11 år sedan
README.md efab7c41d6 README: Fixed examples link. 11 år sedan
bower.json cbb711950d r68 11 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases