Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

林炳权 1848f74f3f Updated package.json deps and version. (#25757) vor 2 Jahren
.github 50040de3a5 Delete dependabot.yml vor 2 Jahren
build 4e361e96bc r151 (bis) (bis) vor 2 Jahren
docs 8400dc53ef Documentation: Improve signature of Triangle.getInterpolation. (#25749) vor 2 Jahren
editor 728bfed871 Editor: Fix broken material tab when `Texture.image` is null. (#25703) vor 2 Jahren
examples b43490260c docs: Fix a few typos (#25753) vor 2 Jahren
files db3374bedf Docs/Examples/Manual: Keep focus when clear search input. (#25194) vor 2 Jahren
manual 5c5a5c74c6 WebGLRenderer: Add support for multiple uv sets and transforms. (#25721) vor 2 Jahren
playground a55464eacb Flow.js: Remove unnecessary constructor arguments. (#25747) vor 2 Jahren
src 47118f1316 fix bindTexture does not have fallback for 2darray and 3d textures (#25758) vor 2 Jahren
test 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) vor 2 Jahren
utils 6feb9e836e Remove unnecessary three.min.cjs build (#25719) vor 2 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.eslintrc.json b2fdb55fe9 Linting: Update linter to enforce ES 2018 features (#25470) vor 2 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 3987bf5701 CI: Report tree-shaking size in PR (#25615) vor 2 Jahren
LICENSE 5add869e1a Update LICENSE (#25212) vor 2 Jahren
README.md b71c5cfc94 "Officialize" renaming of examples classes to addons (#24579) vor 2 Jahren
icon.png 9760d3d86b Optimize icon image (#23238) vor 3 Jahren
package-lock.json 1848f74f3f Updated package.json deps and version. (#25757) vor 2 Jahren
package.json 1848f74f3f Updated package.json deps and version. (#25757) vor 2 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases