Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Vincent Lark 18c6f4f9ab loaders documentation: xhrloader, objloader, mtlloader před 11 roky
build cd350e4a1d Updated builds. před 11 roky
docs 18c6f4f9ab loaders documentation: xhrloader, objloader, mtlloader před 11 roky
editor bf7d54c787 Editor: Added antialias checkbox. před 11 roky
examples 66c4226d81 Fixed ColladaLoader. It was misusing overwrite Object3D.id :( před 11 roky
src 9c30286b38 Vector*, Quaternion toArray: cleaner code před 11 roky
test 99b7e5311a Fix coding style před 11 roky
utils a881ec50df WebGLRenderer: Refactored extensions code. před 11 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE 4857e75774 Update LICENSE před 11 roky
README.md bb3c743e67 Changed README example to use WebGLRenderer. před 11 roky
bower.json cbb711950d r68 před 11 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases