Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Luis Blanco 1911f1c106 Added new buffer attribute class 7 rokov pred
.github 3bcb9c2d0d Fixed CRLF issues. See #13262 7 rokov pred
build 623cb13464 Updated builds. 7 rokov pred
docs e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 rokov pred
editor 61dcda6e56 Clean up 7 rokov pred
examples 1911f1c106 Added new buffer attribute class 7 rokov pred
src 1911f1c106 Added new buffer attribute class 7 rokov pred
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 rokov pred
utils b08650b8b2 Update google-closure-compiler 7 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore 139be23873 visual studio folder can safely be ignored 7 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 rokov pred
LICENSE 5498e9ec31 Update LICENSE 7 rokov pred
README.md 582cc2c7e8 Improved README example 8 rokov pred
bower.json d271add4e8 Added bower.json back. See #10431 8 rokov pred
package.json 5b16c70cb6 Updated Rollup to ^0.55.1 7 rokov pred
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 rokov pred

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases