Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 194127357b Merge branch 'dev-ray' of https://github.com/WestLangley/three.js into dev преди 10 години
build 3d0c4ef8cb Updated builds. преди 10 години
docs 3300ad82a9 Docs: UVMapping is now a constant. преди 10 години
editor bda2f09c86 Updating code to use Raycaster.setFromCamera() method преди 10 години
examples 077dc92be4 Merge branch 'dev-picking' of https://github.com/WestLangley/three.js into dev преди 10 години
src 194127357b Merge branch 'dev-ray' of https://github.com/WestLangley/three.js into dev преди 10 години
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 преди 10 години
utils 9dc0771fde Fixed exporter breakage. преди 10 години
.gitignore 6536ce7052 gitignore node_modules преди 11 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 11 години
LICENSE 4857e75774 Update LICENSE преди 11 години
README.md bb3c743e67 Changed README example to use WebGLRenderer. преди 11 години
bower.json 2d59713328 r69 преди 11 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases