Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

sunag 195b42c74a fix normalScale преди 7 години
.github 35ae830a7c r93 преди 7 години
build 1300607b14 Updated builds. преди 7 години
docs a5816fec8e Loader: Update docs преди 7 години
editor 329dea7414 Editor: Restore viewport tag преди 7 години
examples 195b42c74a fix normalScale преди 7 години
src 5ec5d6d615 Loaders: Harmonize crossOrigin default value преди 7 години
test 362c802e14 Object3D: Simplify layers serialization one more time преди 7 години
utils bb85d59c44 fix mimeTypes преди 7 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 3f191c3999 Travis CI преди 7 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md e1f9e8541a README: Added Travis badge преди 7 години
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json преди 7 години
package.json 73f697d6c5 Dev: Go back to serve 6.5.8 преди 7 години
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 преди 7 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases