Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 1a213ed93a Merge pull request #20601 from Mugen87/dev3 há 4 anos atrás
.github c20ac72f36 link to website há 4 anos atrás
build e630876332 Updated builds. há 4 anos atrás
docs de208e5642 Docs: Clean up. há 4 anos atrás
editor 95ef309c79 r122 há 4 anos atrás
examples 1a0c2fce4a Examples: Improved webgl_loader_texture_lottie example. há 4 anos atrás
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 há 4 anos atrás
src e99f3e5ea9 DateUtils: Clean up. há 4 anos atrás
test 48c73d1176 E2E: Ignore webgl_loader_texture_lottie há 4 anos atrás
utils 7de56b59b3 Utils: modularize.js clean up. há 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore 08bac6a468 cleanup há 5 anos atrás
LICENSE e122db35fe Update LICENSE há 5 anos atrás
README.md 1d96c8105f Update README.md há 4 anos atrás
icon.png c69db34ef8 Added icon.png há 6 anos atrás
package-lock.json 93f7260084 Updated servez to 1.11.0 há 4 anos atrás
package.json 93f7260084 Updated servez to 1.11.0 há 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases