Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 1a560a3426 Merge pull request #15217 from mrdoob/Mugen87-patch-1 hace 6 años
.github 5360a81b8c r98 hace 6 años
build 93e0c6b18e Updated builds. hace 6 años
docs 4ed670b0ba Merge pull request #15205 from andreasplesch/patch-1 hace 6 años
editor 5cde7de1f3 Merge pull request #15201 from linbingquan/dev hace 6 años
examples 84dedf2f0b Merge pull request #15199 from cywarr/patch-1 hace 6 años
src 7974ab4f05 Update ObjectLoader.js hace 6 años
test 2aaea0e8ad cleanup test hace 6 años
utils f9c5ee5999 Utils: externs clean up. hace 7 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 hace 7 años
.travis.yml 294d4b291a Tests against latest node hace 7 años
LICENSE 5498e9ec31 Update LICENSE hace 7 años
README.md 70ff172db2 Update README.md hace 7 años
package-lock.json 8d31b4706a Updated package.json hace 6 años
package.json 8d31b4706a Updated package.json hace 6 años
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. hace 7 años

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases