Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Elisée 1b8645ccae Fix comment typo 10 yıl önce
build 366eec617a Updated builds. 10 yıl önce
docs 146cd3dfec Add doctype and meta charset to example HTML 10 yıl önce
editor 972b7466b1 Make exporting data also work in Firefox 10 yıl önce
examples 1b8645ccae Fix comment typo 10 yıl önce
src 0f86e3cf03 WebGLState: Added setBlend. Related #6669. 10 yıl önce
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 yıl önce
utils a78c914ac5 Merge pull request #6725 from ov/blender-material-transparent-dev 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
.npmignore 99d4757bd4 Add NPM support 10 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE c12770459e change *copy; to © 10 yıl önce
README.md b113db75e1 <canvas> -> `WebGL` 10 yıl önce
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 yıl önce
package.json 99d4757bd4 Add NPM support 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases