Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jim Boswell 1b963b98b9 Add equality and matrix multiplication methods to Matrix3 8 anni fa
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 anni fa
build 2b1a17e698 Updated builds. 8 anni fa
docs e704f79349 Merge pull request #11067 from jostschmithals/cameraMatrices 8 anni fa
editor 7551bbcae9 Editor: Clear codemirror history after setValue. 8 anni fa
examples a17fc5ee1d FBXLoader2: Clean up. 8 anni fa
src 1b963b98b9 Add equality and matrix multiplication methods to Matrix3 8 anni fa
test 38ce9230d9 utils: Fixed regression in IE/Edge with PR #11002 8 anni fa
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 anni fa
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE 6c2e03fea6 Update LICENSE 8 anni fa
README.md 09310167c2 Fixed Link to Migration Guide 8 anni fa
bower.json d271add4e8 Added bower.json back. See #10431 8 anni fa
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 anni fa
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 anni fa

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases