Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 1bf8fc8ba8 Add a `getRandomNumber` function to MeshSurfaceSampler so it can be overridden 4 éve
.github 420bfdda51 Update config.yml 4 éve
build 95ef309c79 r122 4 éve
docs 4eb3015b8c Docs: Updated CubeCamera docs. 4 éve
editor 95ef309c79 r122 4 éve
examples 1bf8fc8ba8 Add a `getRandomNumber` function to MeshSurfaceSampler so it can be overridden 4 éve
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 éve
src 95ef309c79 r122 4 éve
test 8840098fb0 Examples: Make files and tags to JSON files. 4 éve
utils 7de56b59b3 Utils: modularize.js clean up. 4 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 08bac6a468 cleanup 5 éve
LICENSE e122db35fe Update LICENSE 5 éve
README.md 1d96c8105f Update README.md 4 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json 396c1e34f8 Updated package.json 4 éve
package.json 95ef309c79 r122 4 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases