Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1c4a833b2c Merge pull request #11048 from Mugen87/dev 8 anni fa
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 anni fa
build d0af0b58f7 Updated builds. 8 anni fa
docs eba75c049e docs index.html: prevent from producing empty tags 8 anni fa
editor f301aa0ffb Editor: Fixed #10574 8 anni fa
examples bcf49c1f1d Merge pull request #10919 from aardgoose/skinning-warning 8 anni fa
src 428935beb2 Merge pull request #11041 from gero3/CommentIncludes 8 anni fa
test 38ce9230d9 utils: Fixed regression in IE/Edge with PR #11002 8 anni fa
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 anni fa
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE 6c2e03fea6 Update LICENSE 8 anni fa
README.md 09310167c2 Fixed Link to Migration Guide 8 anni fa
bower.json d271add4e8 Added bower.json back. See #10431 8 anni fa
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 anni fa
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 anni fa

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases