Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1c808679f0 Merge branch 'patch-1' of https://github.com/zz85/three.js into dev 12 yıl önce
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docs 1c808679f0 Merge branch 'patch-1' of https://github.com/zz85/three.js into dev 12 yıl önce
editor a5e1a1d4eb ui.js: code clean up. 12 yıl önce
examples 6b61c40fa3 Added dummy setClearColor to CSS3DRenderer. 12 yıl önce
src ed5dc837b3 More work on unifying CanvasRenderer Sprites with WebGLRenderer Sprites. 12 yıl önce
test 5292d19570 Added tests 12 yıl önce
utils 3358b687c7 Merge branch 'blender-camera-export-fix' of https://github.com/joostfaassen/three.js into dev 12 yıl önce
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 yıl önce
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 yıl önce
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README.md ad419d40bd r59 12 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases