Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1cc85a965a Merge pull request #13864 from takahirox/GLTFLoaderMinorCleanup há 7 anos atrás
.github 28894ccbc0 r91 há 7 anos atrás
build 5dd59385f7 Updated builds. há 7 anos atrás
docs 9e2aa76bbb Merge pull request #13848 from donmccurdy/docs-types-in-paragraph há 7 anos atrás
editor 67f9ae2736 SVGLoader: Basic fill color support. há 7 anos atrás
examples d51275f8ef GLTFLoader: Minor clean up and add comment há 7 anos atrás
src 12e7e072a5 Merge pull request #13840 from WestLangley/dev-matrixAutoUpdate há 7 anos atrás
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" há 7 anos atrás
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims há 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 há 7 anos atrás
.travis.yml 3f191c3999 Travis CI há 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE há 7 anos atrás
README.md e1f9e8541a README: Added Travis badge há 7 anos atrás
bower.json d271add4e8 Added bower.json back. See #10431 há 8 anos atrás
package.json 3f191c3999 Travis CI há 7 anos atrás
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 há 7 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases