Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 1d05cd3d22 Replace old geometry.instanceCount with geometry._maxInstanceCount in WebGLBindingStates 5 år sedan
.github 22dfcf5505 updated formatting 5 år sedan
build ef6ce41c0e Updated builds. 5 år sedan
docs 81dbdaec0d Update Curve.html 5 år sedan
editor 76b24658d2 update sidebar when updating the selected camera 5 år sedan
examples c61f85aa9a CI: Dynamically replace .generateUUID() 5 år sedan
files d6f668f6b4 Examples: Tweaked line-height. 5 år sedan
src 1d05cd3d22 Replace old geometry.instanceCount with geometry._maxInstanceCount in WebGLBindingStates 5 år sedan
test e3c595c726 Merge pull request #19559 from gero3/NothingsIsExportedYet 5 år sedan
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 år sedan
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore 08bac6a468 cleanup 5 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 år sedan
LICENSE e122db35fe Update LICENSE 5 år sedan
README.md 494729ad84 README: Improved cloning copy. 5 år sedan
icon.png c69db34ef8 Added icon.png 6 år sedan
package-lock.json 95944f9de6 Updated devDependencies. 5 år sedan
package.json 95944f9de6 Updated devDependencies. 5 år sedan

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases