Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley 1d192327f1 Remove unnecessary instantiations há 7 anos atrás
.github 0949e59f3a r94 há 7 anos atrás
build 0949e59f3a r94 há 7 anos atrás
docs 83b27f014e Merge pull request #14386 from Mugen87/dev14 há 7 anos atrás
editor a4e6fa2657 Global: Clean up há 7 anos atrás
examples 1d192327f1 Remove unnecessary instantiations há 7 anos atrás
src 52b0b7fd6d Merge pull request #14378 from yaoyao-cn/dev há 7 anos atrás
test 435031a119 Revert "AnimationMixer: Move validate/optimization call, allow opt-out." há 7 anos atrás
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. há 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 há 7 anos atrás
.travis.yml 3f191c3999 Travis CI há 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE há 7 anos atrás
README.md e1f9e8541a README: Added Travis badge há 7 anos atrás
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json há 7 anos atrás
package.json 0949e59f3a r94 há 7 anos atrás
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 há 7 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases