Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Nathan Bierema 1e2885f4bc Fix quotation marks 6 лет назад
.github edaceba048 r101 6 лет назад
build 72c90fc20e Updated builds. 6 лет назад
docs f43afbd9ae Merge pull request #15842 from gogoend/zh_doc 6 лет назад
editor 6c27538343 Editor: Removed gammaInput/gammaOutput settings and set gammaOutput true by default. 6 лет назад
examples 2e0d1a03e4 Examples: Improved webgl_materials_cars example. 6 лет назад
src 1e2885f4bc Fix quotation marks 6 лет назад
test 61a49191a8 Update BufferGeometry tets 6 лет назад
utils eebed390cb Added modularize script. 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE 3b38509773 Update LICENSE 6 лет назад
README.md b36f4af69d Clarify availability of renderers 6 лет назад
package-lock.json fc8466ae63 Updated package.json 6 лет назад
package.json fc8466ae63 Updated package.json 6 лет назад
rollup-examples.config.js 3bac627f55 Clean up. 6 лет назад
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R 6 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases