Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 1e7d013131 Remove unnecessary lines of PropertyBinding. (#9362) il y a 9 ans
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) il y a 9 ans
build e962b5c9b5 Updated builds. il y a 9 ans
docs 2ee2d33965 Clarify the explanation (#9422) il y a 9 ans
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js il y a 9 ans
examples 423f6683f7 Clean up VREffect (#9443) il y a 9 ans
src 1e7d013131 Remove unnecessary lines of PropertyBinding. (#9362) il y a 9 ans
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) il y a 9 ans
utils 3d66d1e93a #8820 -Fixed exporter using the focal length of the camera, instead of the FOV-angle (#9328) il y a 9 ans
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 il y a 10 ans
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build il y a 9 ans
LICENSE c2e049403f Update LICENSE il y a 9 ans
README.md 84e6749fa3 Simplified README il y a 9 ans
bower.json 635b3e274d Fix bower.json ignores il y a 10 ans
package.json ee0b32e80d remove comments and unnecessary newlines from glsl files (#9389) il y a 9 ans
rollup.config.js 907d35003e force Rollup to use correct indentation (#9420) il y a 9 ans

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases