2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 1ebf1d828e DeviceOrientationControls: Clean up 7 жил өмнө
.github d55897b8e9 r90 7 жил өмнө
build e5012e237d Updated builds. 7 жил өмнө
docs d77214aad3 Merge pull request #13564 from Mugen87/dev8 7 жил өмнө
editor bb2e9e560b Updated tern definitions 7 жил өмнө
examples 1ebf1d828e DeviceOrientationControls: Clean up 7 жил өмнө
src 578273abd2 Merge pull request #12872 from ngokevin/raycasteroptionaltarget 7 жил өмнө
test 5295aa4034 Merge pull request #13575 from Mugen87/dev7 7 жил өмнө
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 139be23873 visual studio folder can safely be ignored 7 жил өмнө
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 жил өмнө
LICENSE 5498e9ec31 Update LICENSE 7 жил өмнө
README.md f652e9eccc README: Moved gitter link and added link to slack 7 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json b5bcefdc9a Update dev dependencies 7 жил өмнө
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases