Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 tahun lalu
.github a1daef37e5 r95 7 tahun lalu
build 7e75294842 Updated builds. 7 tahun lalu
docs 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 tahun lalu
editor 6be53f6286 Editor: Update position after raycasting in arkanoid example. 7 tahun lalu
examples 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 tahun lalu
src 8d162f50e4 Merge pull request #14636 from WestLangley/dev-sprite_size_attenuation 7 tahun lalu
test 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 tahun lalu
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 tahun lalu
.travis.yml 3f191c3999 Travis CI 7 tahun lalu
LICENSE 5498e9ec31 Update LICENSE 7 tahun lalu
README.md 97398663b5 README: Removed lgtm logo to match other badges. 7 tahun lalu
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 tahun lalu
package.json 5ec081194b Disable http-server caching 7 tahun lalu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases