ArrayCamera.html 1.2 KB

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  11. [page:PerspectiveCamera] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. [name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br />
  15. An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.
  16. </p>
  17. <h2>Example</h2>
  18. <p>[example:webgl_camera_array camera / array ]</p>
  19. <h2>Constructor</h2>
  20. <h3>[name]( [param:Array array] )</h3>
  21. <p>
  22. An array of cameras.
  23. </p>
  24. <h2>Properties</h2>
  25. <p>See the base [page:PerspectiveCamera] class for common properties.</p>
  26. <h3>[property:Array cameras]</h3>
  27. <p>
  28. An array of cameras.
  29. </p>
  30. <h2>Methods</h2>
  31. <p>See the base [page:PerspectiveCamera] class for common methods.</p>
  32. <h2>Source</h2>
  33. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  34. </body>
  35. </html>