Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Felix Fontein 1f74d02fa1 Rename bevelBaseSize -> bevelOffset. преди 6 години
.github ce501ae22b r96 преди 7 години
build a209893b3e Updated builds. преди 7 години
docs 1f74d02fa1 Rename bevelBaseSize -> bevelOffset. преди 6 години
editor 42e4ab65a9 WebXR: Update tokens преди 6 години
examples 9902f2dd4a Revert "ObjLoader2: Minimification fix" преди 6 години
src 1f74d02fa1 Rename bevelBaseSize -> bevelOffset. преди 6 години
test 21c617c96f fix bug add white space преди 7 години
utils f9c5ee5999 Utils: externs clean up. преди 7 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 294d4b291a Tests against latest node преди 7 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md 3793deda57 README: Minor changes. преди 7 години
package-lock.json 7ffd4d95c0 Dev: Remove Uglify преди 7 години
package.json 7dcba1d35a fix merge conflict преди 7 години
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 преди 7 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases