BoxGeometry.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Geometry] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</p>
  14. <iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
  15. <script>
  16. // iOS iframe auto-resize workaround
  17. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  18. var scene = document.getElementById( 'scene' );
  19. scene.style.width = getComputedStyle( scene ).width;
  20. scene.style.height = getComputedStyle( scene ).height;
  21. scene.setAttribute( 'scrolling', 'no' );
  22. }
  23. </script>
  24. <h2>Example</h2>
  25. <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  26. var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  27. var cube = new THREE.Mesh( geometry, material );
  28. scene.add( cube );
  29. </code>
  30. <h2>Constructor</h2>
  31. <h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
  32. <p>
  33. width — Width of the sides on the X axis. Default is 1.<br />
  34. height — Height of the sides on the Y axis. Default is 1.<br />
  35. depth — Depth of the sides on the Z axis. Default is 1.<br />
  36. widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
  37. heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
  38. depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
  39. </p>
  40. <h2>Properties</h2>
  41. <h3>[property:Object parameters]</h3>
  42. <p>
  43. An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
  44. </p>
  45. <p>
  46. Using the above example code above as our basis:
  47. <code>
  48. geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
  49. cube.geometry.parameters; // as above
  50. cube.geometry.parameters.width; // === 1
  51. cube.geometry.parameters.widthSegments // === undefined.
  52. </code>
  53. </p>
  54. <h2>Source</h2>
  55. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  56. </body>
  57. </html>