123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</p>
- <iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- var scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Example</h2>
- <code>
- var points = [];
- for ( var i = 0; i < 10; i ++ ) {
- points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
- }
- var geometry = new THREE.LatheBufferGeometry( points );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- var lathe = new THREE.Mesh( geometry, material );
- scene.add( lathe );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
- <p>
- points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
- segments — the number of circumference segments to generate. Default is 12.<br />
- phiStart — the starting angle in radians. Default is 0.<br />
- phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
- </p>
- <p>
- This creates a LatheBufferGeometry based on the parameters.
- </p>
- <h2>Properties</h2>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
- </body>
- </html>
|