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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
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- </head>
- <body>
- <h1>[name]</h1>
- <p class="desc">
- Class for loading a [page:CubeTexture CubeTexture].
- This uses the [page:ImageLoader] internally for loading files.
- </p>
- <h2>Example</h2>
- <p>
- [example:webgl_materials_cubemap materials / cubemap]<br />
- [example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
- [example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
- [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
- [example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
- [example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
- </p>
- <code>
- var scene = new THREE.Scene();
- scene.background = new THREE.CubeTextureLoader()
- .setPath( 'textures/cubeMaps/' )
- .load( [
- 'px.png',
- 'nx.png',
- 'py.png',
- 'ny.png',
- 'pz.png',
- 'nz.png'
- ] );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <h3>[property:String crossOrigin]</h3>
- <p>
- If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
- attribute of the image to the value of *crossOrigin*,
- prior to starting the load. Default is *"anonymous"*.
- </p>
- <h3>[property:LoadingManager manager]</h3>
- <p>
- The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
- </p>
- <h3>[property:String path]</h3>
- <p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
- <h2>Methods</h2>
- <h3>[method:null load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
- The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
- They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
- Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
- when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
- Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </p>
- <p>
- Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
- </p>
- <h3>[method:null setCrossOrigin]( [param:String value] )</h3>
- <p> Set the [page:.crossOrigin] attribute.</p>
- <h3>[method:FileLoader setPath]( [param:String path] )</h3>
- <p>
- Set the base path or URL from which to load files. This can be useful if
- you are loading many textures from the same directory.
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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