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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p class="desc">
- A loader for loading objects in JSON format.
- This uses the [page:FileLoader] internally for loading files.
- </p>
- <h2>Example</h2>
- <p>
- [example:webgl_loader_json WebGL / loader / json]<br />
- [example:webgl_loader_json_objconverter WebGL / loader / json / objconverter]
- </p>
- <code>
- // instantiate a loader
- var loader = new THREE.JSONLoader();
- // load a resource
- loader.load(
- // resource URL
- 'models/animated/monster/monster.js',
- // onLoad callback
- function ( geometry, materials ) {
- var material = materials[ 0 ];
- var object = new THREE.Mesh( geometry, material );
- scene.add( object );
- },
- // onProgress callback
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // onError callback
- function( err ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <h3>[property:String crossOrigin]</h3>
- <p>
- If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
- attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.
- </p>
- <h3>[property:LoadingManager manager]</h3>
- <p>
- The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
- </p>
- <h3>[property:String withCredentials]</h3>
- <p>
- Whether the XMLHttpRequest uses credentials.
- Default is *false*.
- </p>
- <h2>Methods</h2>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — the path or URL to the file. This can also be a
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </p>
- <p>
- Begin loading from url and pass the <em>JSON</em> to onLoad.
- </p>
- <h3>[method:JSONLoader setCrossOrigin]( [param:String value] )</h3>
- <p>
- Set the [page:.crossOrigin] attribute.
- </p>
- <h3>[method:JSONLoader setTexturePath]( [param:String texturePath] )</h3>
- <p>
- Set the base path or URL from which to load files. This can be useful if
- you are loading many files from the same directory.
- </p>
- <h3>[method:Object3D parse]( [param:Object json], [param:String texturePath] )</h3>
- <p>
- [page:String json] — JSON object to parse.<br />
- [page:String texturePath] — Base path for textures.<br /><br />
- Parse a <em>JSON</em> structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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