MeshNormalMaterial.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Material] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">A material that maps the normal vectors to RGB colors.</p>
  14. <iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
  15. <script>
  16. // iOS iframe auto-resize workaround
  17. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  18. var scene = document.getElementById( 'scene' );
  19. scene.style.width = getComputedStyle( scene ).width;
  20. scene.style.height = getComputedStyle( scene ).height;
  21. scene.setAttribute( 'scrolling', 'no' );
  22. }
  23. </script>
  24. <h2>Constructor</h2>
  25. <h3>[name]( [param:Object parameters] )</h3>
  26. <p>
  27. [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
  28. Any property of the material (including any property inherited from [page:Material]) can be passed in here.
  29. </p>
  30. <h2>Properties</h2>
  31. <p>See the base [page:Material] class for common properties.</p>
  32. <h3>[property:Boolean fog]</h3>
  33. <p>Whether the material is affected by fog. Default is *false*.</p>
  34. <h3>[property:Boolean isMeshNormalMaterial]</h3>
  35. <p>
  36. Used to check whether this or derived classes are mesh normal materials. Default is *true*.<br /><br />
  37. You should not change this, as it used internally for optimisation.
  38. </p>
  39. <h3>[property:Boolean lights]</h3>
  40. <p>Whether the material is affected by lights. Default is *false*.</p>
  41. <h3>[property:boolean morphTargets]</h3>
  42. <p>Define whether the material uses morphTargets. Default is false.</p>
  43. <h3>[property:boolean wireframe]</h3>
  44. <p>
  45. Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
  46. </p>
  47. <h3>[property:Float wireframeLinewidth]</h3>
  48. <p>Controls wireframe thickness. Default is 1.<br /><br />
  49. Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
  50. with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
  51. always be 1 regardless of the set value.
  52. </p>
  53. <h2>Methods</h2>
  54. <p>See the base [page:Material] class for common methods.</p>
  55. <h2>Source</h2>
  56. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  57. </body>
  58. </html>