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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] → [page:MeshStandardMaterial] →
- <h1>[name]</h1>
- <p class="desc">
- An extension of the [page:MeshStandardMaterial] that allows for greater control over reflectivity.<br /><br />
- Note that for best results you should always specify an [page:.envMap environment map] when using this material.
- </p>
- <iframe id="scene" src="scenes/material-browser.html#MeshPhysicalMaterial"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- var scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Examples</h2>
- [example:webgl_materials_variations_physical materials / variations / physical]<br />
- [example:webgl_materials_reflectivity materials / reflectivity]
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
- The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
- string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</p>
- <h3>[property:Float clearCoat]</h3>
- <p>
- ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
- </p>
- <h3>[property:Float clearCoatRoughness]</h3>
- <p>How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
- <h3>[property:Boolean isMeshPhysicalMaterial]</h3>
- <p>
- Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </p>
- <h3>[property:Object defines]</h3>
- <p>An object of the form:
- <code>
- { 'PHYSICAL': '' };
- </code>
- This is used by the [page:WebGLRenderer] for selecting shaders.
- </p>
- <h3>[property:Float reflectivity]</h3>
- <p>
- Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
- This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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