MeshPhysicalMaterial.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Material] &rarr; [page:MeshStandardMaterial] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. An extension of the [page:MeshStandardMaterial] that allows for greater control over reflectivity.<br /><br />
  15. Note that for best results you should always specify an [page:.envMap environment map] when using this material.
  16. </p>
  17. <iframe id="scene" src="scenes/material-browser.html#MeshPhysicalMaterial"></iframe>
  18. <script>
  19. // iOS iframe auto-resize workaround
  20. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  21. var scene = document.getElementById( 'scene' );
  22. scene.style.width = getComputedStyle( scene ).width;
  23. scene.style.height = getComputedStyle( scene ).height;
  24. scene.setAttribute( 'scrolling', 'no' );
  25. }
  26. </script>
  27. <h2>Examples</h2>
  28. [example:webgl_materials_variations_physical materials / variations / physical]<br />
  29. [example:webgl_materials_reflectivity materials / reflectivity]
  30. <h2>Constructor</h2>
  31. <h3>[name]( [param:Object parameters] )</h3>
  32. <p>
  33. [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
  34. Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
  35. The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
  36. string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
  37. </p>
  38. <h2>Properties</h2>
  39. <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</p>
  40. <h3>[property:Float clearCoat]</h3>
  41. <p>
  42. ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
  43. </p>
  44. <h3>[property:Float clearCoatRoughness]</h3>
  45. <p>How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
  46. <h3>[property:Boolean isMeshPhysicalMaterial]</h3>
  47. <p>
  48. Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
  49. You should not change this, as it used internally for optimisation.
  50. </p>
  51. <h3>[property:Object defines]</h3>
  52. <p>An object of the form:
  53. <code>
  54. { 'PHYSICAL': '' };
  55. </code>
  56. This is used by the [page:WebGLRenderer] for selecting shaders.
  57. </p>
  58. <h3>[property:Float reflectivity]</h3>
  59. <p>
  60. Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
  61. This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
  62. </p>
  63. <h2>Methods</h2>
  64. <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</p>
  65. <h2>Source</h2>
  66. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  67. </body>
  68. </html>